Minor Titles Quarterly mark Minor Titles Quarterly Small games, examined closely
Current issue Six reviews · four notes
A small second-hand shop window at dusk with a few unlabelled boxes inside and reflections of a quiet road in the glass
Lead review

Keeper Of The Low Light Is Four Hours Long And Almost Perfectly Judged

A puzzle game about maintaining a lighthouse, made by two people, sold to almost nobody. It has one mechanic, eleven rooms and no dialogue whatsoever, and it is the most carefully finished thing I have played this year. This review explains what the brevity buys.

Review Four hours to complete Played twice
Read the review All reviews
A single terraced allotment on a hillside with three raised beds, a watering can and a low stone wall in early morning mist
Review

Three Beds And A Kettle Refuses To Grow, And Is Better For It

A farming game with three planting beds and no way to acquire a fourth. Everything in the genre's recent history says this is a limitation; forty hours of play suggest it is the entire design. A review of a game that decided how large it wanted to be and then held that line against every convention available.

Review Eleven hours to a natural stopping point

Reviews in this issue

Full contents
Review

Keeper Of The Low Light Is Four Hours Long And Almost Perfectly Judged

One mechanic, eleven rooms, no dialogue, two developers. The brevity is not a compromise but a condition of the precision: every room in this game has been revised until it does exactly one thing, which is a standard that a forty-hour release cannot afford to hold.

Lead Four hours Played twice
A narrow stone lighthouse on a rocky spit at low tide under a grey sky with one warm window lit
Review

Three Beds And A Kettle Refuses To Grow, And Is Better For It

A farming game that caps its own scale at three planting beds and never offers a fourth. What reads at first as a missing feature turns out to be the design's central decision, and it produces a rhythm no expandable farm in the genre has managed.

Review Eleven hours One playthrough
A terraced allotment with three raised beds and a watering can in morning mist
Review

Borough Records Office Is A Detective Game About Filing

No interrogations, no chases, no accusations. You work in a municipal records room, cross-referencing documents that other people's cases depend on, and the game's only reward is a correctly ordered drawer. It is the most absorbing thing in this issue and I cannot recommend it to anyone.

Review Nine hours One playthrough
A small municipal records room with wooden filing drawers open and a single desk lamp
Note

The Forty-Minute Game That Does Not Waste A Second Of It

A sailing game consisting of one crossing, undertaken once, with no failure state and no second chance. Forty minutes, one decision, and an ending that depends entirely on how attentively you spent the middle twenty. A short note on the smallest game in this issue.

Note Forty minutes
A single-masted wooden boat moored at a jetty on a wide grey lake at dawn with rope coiled on the boards

Shorter notes

Full contents